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Unlimited rings and amulets
Unlimited rings and amulets








Lots of people use mods for getting more, even unlimited, rings and necklaces, me too. I created the Zoroaster’s Ring & Necklace to power up literally everything and proctect yourself from Diseases and anything else, allowing you to Waterbreathing and really LOTS more. Reroll any GC you get from hell (but check for ilvl>=77).Very powerful Ring & Necklace, fulfilled with lots of different Enchantments from over 100 Rings and Nacklaces, all together in one. Throw away all the useless yellow rings/ammys. The condensed version: cube all magic rings/ammys into other magic rings/ammys right away. They're better to reroll if you have them, but I wouldn't recommend holding off until you get them. GC's with an ilvl >= 91 (hell baal, hell diablo, hell nihlitak?) are able to get the vita suffix up to 45 life. Any GC with an ilvl >= 77 (just about everything in hell, including LK) is able to get the vita suffix up to 40 life. There's no reason to store useless rare rings/amulets (though anything with good stats should be kept).Īny GC with an ilvl >= 50 (everything starting with NM flayer jungle) is able to be a skiller. Personally I'd strongly recommend using pskulls on rerolling grand charms. Pretty much the only use for this recipe would be trying to get a ridiculously good eth weapon. It will make rings and amulets suck very quickly, but you're a lot better off gambling them. This doesn't really matter that much assuming you're rerolling elite weapons or armor, though, due to their high qlvl.

unlimited rings and amulets

If you do choose to do it, though the ilvl of the resulting item will be 0.66 times the ilvl of the starting item (IIRC). The 6 pskull rare rerolling recipe is pretty much a waste of time, though not completely.

unlimited rings and amulets

There's very little chance anything you've got is a high enough level to be good for crafting (since pretty much only stuff from hell diablo/baal would be), so don't even bother looking through for high ilvl stuff, since by the time you're high enough clvl to craft +2 skills, you'll be able to gamble craftable amulets.

unlimited rings and amulets unlimited rings and amulets

The easiest way to have this happen is to level a char up to ** and then gamble for ilvl 92 amulets. In order to craft a +2 skill amulet, the magical amulet's ilvl/2 (rounded down) plus your clvl (rounded down) has to be >= 90. Re: Should I keep magic and rare rings and amulets, and jewels?ģ magical amulets -> 1 magical ring (and vice versa) is best done any time from clvl 24 onward, so go ahead and cube them.










Unlimited rings and amulets